Skeleton setup area

 
 
 
Character Scale

Enter a value or use the slider to scale the default HumanIK skeleton.

Spine Count

Enter the number of spine joints you want. The default is 3, maximum 10.

Neck Count

Enter the number of neck joints you want. Default 1, maximum 10.

Shoulder Count

Enter the number of shoulder joints you want. Default 1, maximum 2.

Roll-Bones

Set whether you want the skeleton to have any of the following roll bones:

  • Upper-Arms
  • Lower-Arms
  • Upper-Legs
  • Lower-Legs

See also Roll nodes.

Fingers

Set whether you want the skeleton to have any of the following finger joints:

  • Index
  • Middle
  • Ring
  • Pinky
  • Thumb
  • Extra Finger
Finger Joint Count

Set how many joints you want in each finger. Default 3, maximum 3.

Extras

Set whether you want any of the following extra joints in the hands:

  • Finger-Base
  • In-Hand Joints
Toes

Set whether you want the skeleton to have any of the following toe joints:

  • Index
  • Middle
  • Ring
  • Pinky
  • Big Toe
  • Foot Thumb
Toe Joints Count

Set how many joints you want in each toe. Default 3, maximum 3.

Extras

Set whether you want any of the following extra joints in the feet:

  • Toe-Base
  • In-Foot Joints
Hips Translation

You can split the translation and rotation of your character’s pelvis between two different joints by specifying a HipsTranslation joint in addition to the Hips joint. By default, the HipsTranslation joint will control the translation of your character’s hips and the Hips joint will control the rotation of your character’s hips.

Related topics

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