Volume axis curves let you move objects, including particles and nParticles, in various directions along the curve, as well
as define a radius around that curve in which the axis field is active. You can select an existing NURBS curve (in addition
to the object to which you want to apply the field) when creating a volume curve field. Otherwise, a default curve is created
for the volume axis field.
The overall radius of the volume axis field on a curve is set using . Using the ramp, you can vary along the length of your volume axis curve. When a position marker is added to the ramp, a indicator is placed on the curve in the scene view. These indicators show the points on your NURBS curve where is scaled to specific values. See Curve Radius
To create a volume axis curve
- From the or menu set, select Fields > Volume Curve.
- In the Attribute Editor, click the tab, and then modify the settings. See the following:
To create volume axis curve from an existing NURBS curve
- Select the NURBS curve you want to use as a volume axis curve, and then -select the objects, such as particle, nParticle, or nCloth objects, you want the field to influence with the volume axis
curve.
- From the or menu set, select Fields > Volume Curve.
In the scene view, dotted rings appear around the NURBS curve to indicate that the curve is now a volume axis curve.
- In the Attribute Editor, click the tab, and then modify the settings. See the following:
To connect a volume axis curve to particle and nParticle objects
- In the scene view, select a volume axis curve.
- In the , select the objects, such as particle, nParticle, or nCloth objects you want the field to influence with the volume axis
curve, and then -select (Windows and Linux) or -select (Mac OS X) the volume axis field.
- Select .
To set
- In the scene view, select the volume axis curve you want to edit.
- In the, click the tab.
- In the section, set to define the radius of the volume field.
- To set volume trapping properties to keep objects from exiting the volume field, do the following:
- Set to apply a force to the volume field that keeps objects inside the volume.
- Set to specify the radius (as a local space distance) from the volume boundary within which the force is applied.
- To create ends on volume curves, turn on .
For information about other, see Volume Control Attributes.
To set a ramp
- In the scene view, select the volume axis curve for which you want to set a ramp.
- In the Attribute Editor, click the tab.
- In the section, under , set the ramp options by doing the following:
- Click the ramp to create a for a value. The left position on the ramp represents at the base of the curve, while the right position on the ramp represents a at the tip of the curve.
When a position marker is added to the ramp, a indicator is placed on the curve in the scene view. These indicators show the points on your NURBS curve where is scaled to specific values. For more information, see Curve Radius.
- Set an method to determine how blends between the positions on the ramp. See Interpolation.
To set
- In the scene view, select the volume axis curve you want to edit.
- In the , click the tab.
- In the section, set the following:
- to specify the speed at which particles or other objects move away from the central axis of the curve.
- to specify the speed at which particles or other objects move along the central axis of the curve.
- to specify the speed at which particles or other objects move along the central axis of all volumes.
For information about other, see Volume Speed Attributes.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License