Lets you set a default vertex normal method for polygons. Select from the following methods:
TipYou can set the default method for weighting vertex normals using the preference in the preferences.
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This method takes the normal from each connected face and adds them together. This was Maya's default method pre-2013. Select
this preference if you want to match files from older versions of Maya.
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This method calculates the angle of the corners of the polygons, and uses that as weight.
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This method uses the surface area of each adjacent face as weight. As a result, small polygons have little influence on the
result and large polygons have a great influence on the result.
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This method combines the and methods of evaluation. This is the default method.
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