Create nHair on selected components

 
 
 

You can select polygon faces or NURBS surface points and then assign hair follicles to these locations.

To create nHair on selected components

  1. Switch to component mode, and select the object components on which you want to place hair.

    Select faces for polygon objects and surface points for NURBS surfaces.

  2. From the nDynamics menu set, select nHair > Create Hair > .

    The Create Hair Options window appears.

  3. Select the type of curves you want to use from the Output list.
  4. To set nHair to collide with the polygon surface, turn on Collide with mesh.

    When on, Maya converts the selected object surface to a passive collision object. By default, nHair collides with passive collision objects.

    If you are adding nHair to a NURBS surface, you must convert the object to a polygon object before the hair collides with a surface object. See Creating nHair on surfaces.

  5. Turn on At selected surface points/faces.
  6. Modify the remaining hair options as required.

    For descriptions of the hair options, see nHair > Create Hair.

  7. Click Create Hairs.

    The selected object components are populated with hair follicles. Use nHair > Randomize Folliclesto add randomization values to the follicle locations to adjust the placement of follicles.

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