By Ramsey Harris, Autodesk (formerly Alias) Santa Barbara Development Center.
This script, dynTestAddAttr.mel, tests dynamics. It keyframes an added attribute called tailSize and adds it to a particle shape. The particles are emitted by a simple point emitter.
// dynTestAddAttr.mel // // Alias Script File // MODIFY THIS AT YOUR OWN RISK // // // Creation Date: 31 May 1996; Modified 08 January 2000 // Author: rh // // Procedure Name: // dynTestAddAttr // // Description: // Test adding user attributes to a particle shape. // Create a particle object, set its render type to // streak, and add a dynamic attribute "tailSize". // The streak render plug-in will use the attribute // "tailSize" if it is available. // // Input Arguments: // None. // // Return Value: // Number of errors that occurred in the test. // // // // ========== dynTestAddAttr ========== // // SYNOPSIS // Test adding user attributes to a particle shape. // Create a particle object, set its render type to // streak, and add a dynamic attribute "tailSize". // The streak render plug-in will use the attribute // "tailSize" if it is available. // global proc int dynTestAddAttr() { // First delete anything that might be left over // from a previous test. // file -force -new; currentTime -e 1; // Create emitter and particle object. // emitter -type omni -r 90 -mnd 0 -mxd 0.5 -spd 5 -pos 2 0 2 -n myEmitter; particle -n myParticle; connectDynamic -em myEmitter myParticle; // Set the render mode to streak and add a dynamic // attribute for the tail size. // setAttr myParticleShape.particleRenderType 6; // Streak addAttr -ln tailSize -dv 4 myParticleShape; // Set some keyframes on the dynamic attribute. // setKeyframe -t 0 -v 0 -at tailSize myParticleShape; setKeyframe -t 10 -v 1 -at tailSize myParticleShape; setKeyframe -t 20 -v 2 -at tailSize myParticleShape; setKeyframe -t 30 -v 5 -at tailSize myParticleShape; setKeyframe -t 50 -v 10 -at tailSize myParticleShape; setKeyframe -t 70 -v 5 -at tailSize myParticleShape; setKeyframe -t 90 -v 1 -at tailSize myParticleShape; setKeyframe -t 100 -v 0 -at tailSize myParticleShape; // Check for correct tail size at start of test. // // currentTime -e 0; int $errors = 0; float $tailSize = `getAttr myParticle.tailSize`; if ( $tailSize != 0 ) // Warning Magic# { print( "dynTestAddAttr: Failure: Start of test: The tail " + "size ("+ $tailSize + ") should be 0.\n" ); $errors += 1; } // Set up the playback options. // float $frames = 50; playbackOptions -min 1 -max $frames -loop once; // Time how long it takes to play the scene and then determine the // playback frame rate. Make sure when getting the frame rate // that no values are divided by zero. // float $startTime = `timerX`; play -wait; float $elapsed = `timerX -st $startTime`; float $fps = ($elapsed == 0.0 ? 0.0 : $frames/$elapsed); // Check for correct tail size at middle of test. // $tailSize = `getAttr myParticle.tailSize`; if ( ($tailSize < 9.9) || ($tailSize > 10.1) ) // Warning Magic# { print( "dynTestAddAttr: Failure: Frame 50: The tail size (" + $tailSize + ") should be about 10.\n" ); $errors += 1; } // Print the frames per second (fps) in the form X.X of subtest. // print( "dynTestAddAttr: Subtest 1. (" + (int)($fps * 10)/10.0 + " fps)\n"); // Set up the playback options. // $frames = 100; playbackOptions -min 1 -max $frames -loop once; currentTime -e 1; // Time how long it takes to play the scene and then determine the // playback frame rate. Make sure when getting the frame rate // that no values are divided by zero. // $startTime = `timerX`; play -wait; $elapsed = `timerX -st $startTime`; $fps = ($elapsed == 0.0 ? 0.0 : $frames/$elapsed); // Check for correct tail size at end of test. // $tailSize = `getAttr myParticle.tailSize`; if ( $tailSize > 0.1 ) { print( "dynTestAddAttr: Failure: End of test: The " + "tail size (" + $tailSize + ") should be close to 0.\n"); $errors += 1; } // If there are no errors, the addAttr passed this test. // if ( $errors == 0 ) print( "dynTestAddAttr: Passed. (" ); else print( "dynTestAddAttr: Failed. (" ); // Print the frames per second (fps) in the form X.X. // print((int)($fps * 10)/10.0 + " fps)\n"); // Reset the current time to zero so user can replay the test. // currentTime -e 1; return $errors; } // dynTestAddAttr //
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License