Edit UVs > Flip

 
 
 

Flips the positions of the selected UV shells either horizontally or vertically.

Related topics

Edit UVs > Flip >

Direction

Set the direction to flip the UVs of the selected shells: Horizontal or Vertical. The default is Horizontal.

Coordinate

Set Global as required to flip the UV shells in global UV space in the 0 to 1 texture space axis. Select Local to flip the UVs within the bounding box of the selected shells. The default is Local.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License