Paint Jiggle Weights Tool

 
 
 

With the Paint Jiggle Weights Tool, you can use a Maya Artisan brush to paint jiggle weights on your deformed geometry.

See also Jiggle deformer, Creating Jiggle deformers, and Paint jiggle deformer weights.

The Paint Jiggle Weights Tool menu item is located under the Edit Deformers menu in the Animation menu set (Edit Deformers > Paint Jiggle Weights Tool).

Paint Jiggle Weights Tool settings

Lets you specify the settings for the Paint Jiggle Weights Tool in the Tool Settings editor. In the Paint Attributes section there are some attributes unique to the Paint Jiggle Weights Tool. These unique attributes are described below along with some of the common attributes, and how they apply to this tool. For descriptions of all other attributes in all other sections, see Artisan Tool Settings and How Artisan brush tools work.

Paint Attributes

These are descriptions of the attributes in the Paint Attributes section.

jigglen.weights

Displays the name of the jiggle node selected to paint and the attribute you are painting (weights). To select another deformer to paint, click this button and select the appropriate jiggle deformer weights name. By default, the tool selects the first jiggle deformer it detects on the surface (for example, jiggle2.weights).

Filter: jiggle

Sets a filter so that only jiggle deformer nodes display on the menu for the button above this one. You are painting jiggle weights with the Paint Jiggle Weights Tool, so you do not need to change this filter.

Paint Operation

Select which paint operation you want to perform on the selected jiggle deformer.

Replace

Your brush stroke replaces the painted weight with the weight set for the brush.

Add

Your brush stroke adds the painted weight to the weight set for the brush.

Scale

Your brush stroke scales the painted weight by the weight factor set for the brush.

Smooth

Your brush stroke averages the weights of adjacent vertices to produce a smoother transition between weights.

Value

Set the weight value to apply when you perform any of the painting operations.

Min/Max Value

Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting Min/Max Value can extend or narrow the range of values.

Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint.

Positive values are used as multipliers.

Tip

To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.

Clamp

Select whether you want to clamp the values within a specified range, regardless of the Value set when you paint.

Lower

Turn this on to clamp the lower value to the Clamp Value specified below. For example, if you clamp Lower and set the lower Clamp Value to 0.5, the values you paint will never be less than 0.5, even if you set the Value to 0.25.

Upper

Turn this on to clamp the upper value to the Clamp Value specified below. For example, if you clamp Upper, set the upper Clamp Value to 0.75, and set Value to 1, the values you paint will never be greater than 0.75.

Clamp Values

Set the Lower and Upper values for clamping.

Flood

Click Flood to apply the brush settings to all the weights on the selected jiggle deformer. The result depends on the brush settings defined when you perform the flood.

Vector Index

If you are painting a three channel attribute (RGB or XYZ), select the channel you want to paint. Jiggle deformer weight is a single channel attribute, therefore you do not need to change this setting.

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