- Draw a curve representing the cross-section (or “profile”) of the surface you want to create.
- Select the curve and choose Surfaces > Revolve > .
- Set the revolve options:
- Choose the initial axis around which to sweep the surface.
- If you only want to revolve a subsection of the curve, set to .
- In the toolbox, click the to manipulate the surface.
If you turn on the option to revolve a subsection of the curve, you can control which part of the curve Maya revolves by selecting the subcurve
node in the channel box and editing the minValue and maxValue attributes. If you have the selected, handles appear on the curve to allow you to drag the values.
Tips
- If you move the axis endpoints, the axis direction is modified. However, if you move the axis midpoints, the radius of the
revolved surface is modified without affecting the axis direction.
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