Specifies the sculpt deformer’s mode. Select Flip, Project, or Stretch. Default is Stretch.
With Flip, a deformation occurs when the sculpt tool nears the target object’s geometry. Also, Flip places the implicit locator at the center of the sculpt tool. This mode is called Flip because when the center of the sculpt tool passes through the surface, the deformed surface flips to the other side of the sculpt tool.
With Project, the sculpt deformer projects the target objects geometry onto the surface of the sculpt tool. The extent to which the projection takes place depends on the sculpt deformer’s Dropoff Distance attribute. Also, the Max Displacement attribute specifies whether the projection occurs directly on the sculpt tool, inside the sculpt tool, or outside of the sculpt tool.
Specifies how the deformer influences the deformable object’s points located inside the sculpt sphere. There are two modes: Ring and Even.
Specifies how the sculpt sphere’s range of influence declines or drops off. (The range of influence is specified with the Dropoff Distance.) There are two Dropoff Types: None and Linear.
None specifies no decline, providing a sudden dropoff effect.
Linear specifies a gradual decline, providing a dropoff effect that decreases linearly.
Specifies the placement of the sculpt sphere. Click Positioning on to center sculpt sphere within the deformable object. Click off to place sculpt sphere at the workspace origin. Note that if you are creating a stretch sculpt deformer (Mode is set to Stretch), the stretch origin locator will be placed with the sculpt sphere. Default is on, which centers the sculpt sphere within the deformable object.
Lets you use a custom NURBS surface or polygon mesh as the sculpt deformer object. See To use a NURBS or polygon object as the sculpt tool for your sculpt deformer.
See Advanced deformer options.
Specifies the placement of the deformer node in the deformable object’s history. For more information about deformer placement, see Deformation order.
Specifies the name of a new partition that will include the deformer set. The suggested partition name is deformPartition, which will be created if it does not already exist. Typically, you might put all your exclusive deformer sets in the partition named deformPartition. However, you can create as many partitions as you like, and name them whatever you want. Only available if Exclusive is on.
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