When creating cluster deformers, you can first set creation options and then create a deformer, or you can immediately create a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before you create a deformer can save you time adjusting the deformer’s attributes afterwards.
You should avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. You might want to save a copy of the object in case you want to do further modeling.
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