Specifies whether certain attributes will be included with the character set. This allows you to control the number of attributes included in a character set as you create the character set. This can save you time, reduce the number of attributes listed in the Channel Box, and help make your animation work more efficient.
Makes the current character set redirectable. When a character set is redirectable, this mean that you can now change the translation and orientation of already established (for example, motion capture) animation.
Creates a rotation redirection control for the current character set. The rotation redirection control appears at the origin of the current character.
The rotation redirection control is useful if you want to change the orientation of your character set’s pivot. For example, you can manipulate a rotation redirection control to get a character to turn 90 degrees (around a corner perhaps) halfway through its walk cycle.
Creates a translation redirection control for the current character set. The rotation redirection control appears at the origin of the current character.
The translation redirection control is useful if you want to change the translation of the point around which your object pivots. For example, you can manipulate the translation redirection control to change the place at which a character lands from a jump.
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