You can view or edit attributes of the parent constraint node in the . To view parentConstraint attributes, do one of the following:
- Select a parent-constrained object and switch to the parent constraint tab in the .
- Select the constraint in the and press +a (or select ) to view attributes.
The following section describes the attributes specific to the constraint node (parentConstraint). See also General constraint node attributes.
Parent Constraint Target Offsets
These attributes let you modify the offset between the constrained object and the target object(s). If you have multiple target
objects, each object is listed with individual and offset values. See Modify parent constraint offsets.
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Enter XYZ translation values for the offset between the target object and the constrained object.
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Enter XYZ rotation values for the offset between the target object and the constrained object.
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If you have moved the constrained or target object(s) in the scene, click to update the target offset values to the current
object location.
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Click to key the target offset values at the current time.
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Specifies whether or not you can directly manipulate an object’s constrained channels. For example, when the parent constraint’s
attribute is off, you can change the position and orientation of the constrained object without having to move or rotate
the driver object.
When a constrained object’s attribute is on, you can only manipulate its constrained channels by transforming its driver object. When a constrained object’s attribute is off, you can directly manipulate its constrained channels, without having to transform its driver object.
Note
The preferences affect the default state of the attribute.
Sets the rotation interpolation type for the constraint. is relevant only when the constrained object has multiple targets.
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Averages rotation between the constrained object and its targets.
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Finds the shortest path between rotations from the constrained object to its targets using quaternion interpolation.
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Finds the longest path between rotations from the constrained object to its targets using quaternion interpolation. This path
is in the opposite direction from .
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caches the current rotation onto the constrained object. Once you select , you must click the button to create the cache. Cache appears in the menu field when there is cached interpolation on the constrained object.
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Caches the current rotation interpolation onto the constrained object and creates an animation curve for the current rotation
interpolation on the constraint’s node. Caching reduces the chance of flipping. Only available when you select .
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Deletes the current rotation interpolation cache from the constrained object. Only available when appears in the menu field.
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Displays the constrained object’s current position. This value can be useful when specifying the value. This field is read-only.
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Displays the constrained object’s current rotation. This value can be useful when specifying the value. This field is read-only.
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