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Specifies whether or not you can directly manipulate an object’s constrained channels. For example, when the orient constraint’s
attribute is off, you can change the orientation of the constrained object without having to rotate the driver object.
When a constrained object’s attribute is on, you can only manipulate its constrained channels by transforming its driver object. When a constrained object’s attribute is off, you can directly manipulate its constrained channels, without having to transform its driver object.
Note
The preferences affect the default state of the attribute.
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Specifies an offset position for the constrained object relative to the target point. Note that the target point is the position
of the target object’s rotate pivot, or the average position of the rotate pivots of the target objects. Default values are
all 0.
Sets the rotation interpolation type for the constraint. is relevant only when the constrained object has multiple targets.
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Averages rotation between the constrained object and its targets.
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Finds the shortest path between rotations from the constrained object to its targets using quaternion interpolation.
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Finds the longest path between rotations from the constrained object to its targets using quaternion interpolation. This path
is in the opposite direction from .
Tip
Set keyframes between and rotation interpolation to prevent flipping.
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caches the current rotation onto the constrained object. Once you select , you must click the button to create the cache.
Cache appears in the menu field when there is cached interpolation on the constrained object.
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Caches the current rotation interpolation onto the constrained object. Caching reduces the chance of flipping. Only available
when you select .
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Deletes the current rotation interpolation cache from the constrained object. Only available when appears in the menu field.
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Informs you of the constrained object’s current orientation.
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