To edit orient constraint attributes with the
- Select the orient constraint node.
- Open the by selecting Window > Attribute Editor (default shortcut: +a).
- The following sections make available attributes: , , , , , , and .
- Click to select the node you are now editing as the currently selected object in your scene.
- Click to load the attribute values of the currently selected node.
- Click to open a separate window containing the attributes for the selected node.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License