Sets the select objects as elements used in a .
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Opens the window.
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Lets you select from the following constraint types:
For descriptions of each of these constraint types, see: Bullet Constraint Types.
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Makes the Rigid Body shape invisible.
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Lets you set a frame of Reference for the constraint axis and limits.
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Lets you set a value between 0.0 and 1.0 with a default of 0.0 for dampening the translation forces. A value of 1.0 fully
dampens the forces applied to the translation. Applies to the , constraints.
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Lets you set a value between 0.0 and 1.0 with a default of 0.0 to soften the translation forces
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Lets you set a value between 0.0 and 1.0 with a default of 0.0 for the restitution (or bounce) of the affected object.
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Lets you set a value between 0.0 and 1.0 with a default of 0.0 to dampen forces applied to the rotation. A value of 1.0 fully
dampens the forces applied to the rotation.
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Lets you set a value between 0.0 and 1.0 with a default of 0.0 to soften forces applied to the rotation.
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Let you set a value between 0.0 and 1.0 with a default of 0.0 for the restitution (or bounce) of the object's rotation.
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Lets you define whether a linear translation can be locked, free, or limited on the X-axis.
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Lets you define whether a linear translation can be locked, free, or limited on the Y-axis.
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Lets you define whether a linear translation can be locked, free, or limited on the Z-axis.
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Lets you define the minimum X, Y, and Z translations.
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Lets you define the maximum X, Y, and Z translations.
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Lets you define whether the axis rotation can be locked, free, or limited on the x-axis.
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Lets you define whether the axis rotation can be locked, free, or limited on the y-axis
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Lets you define whether the axis rotation can be locked, free, or limited on the z-axis.
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Lets you define the minimum angle, for the X, Y, and Z angles, in degrees (-360 and 360).
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Lets you define the maximum angle, for the X, Y, and Z angles, in degrees (-360 and 360).
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Lets you set a value between 0.0 and 1.0 with a default of 1.0.
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Lets you set a value between 0.0 and 1.0 with a default of 0.3.
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Lets you set a value between 0.0 and 1.0 with a default of 1.0.
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Lets you specify the percentage of limit where the movement is free. Beyond this softness percentage, the limit is gradually
enforced until the "hard" (1.0) limit is reached. The value is between 0.0 and 1.0 with a default of 1.0. The recommended
value is 0.8.
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Lets you specify the strength with which the constraint resists angular limit violation. The value is between 0.0 and 1.0
with a default of 0.3.
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Lets you specify how much a constraint resists velocities which violate the angular limits. The lower the value, the less
the constraint resists the violation. The value is between 0.0 and 1.0 with a default of 1.0. The recommended value is near
1.0.
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Lets you enable the powered motor to push linearly. Applies to and constraints.
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Lets you set the powered motor target speed. Applies to and constraints.
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Lets you set the powered motor max force. Applies to and constraints.
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Lets you turn the motor on the X, Y, and Z axis on and off.
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Lets you specify the target velocity for the motor's X, Y, and Z axis.
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Lets you specify the maximum motor impulse, for each X, Y, and Z axis, that can be applied at a single simulation step. It
has a value greater than or equal to 0.0.
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Lets you enable the linear spring in X translation. The and constraints support linear and angular springs.
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Lets you enable the linear spring in Y translation. The and constraints support linear and angular springs.
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Lets you enable the linear spring in Z translation. The and constraints support linear and angular springs.
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Lets you set the linear spring stiffness for the body. This is a positive value greater than or equal to 0.0. Applies to (Y-axis only), and constraints.
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Lets you set angular spring dampening for the body. This is a positive value between the values of 0.0 and 1.0; a value of
1.0 means no dampening. Applies to (Y-axis only), and constraints.
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Lets you enable angular spring in X rotation. Applies to and constraints.
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Lets you enable angular spring in Y rotation. Applies to and constraints.
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Lets you enable angular spring in Z rotation. Applies to and constraints.
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Lets you set an angular spring stiffness for the body. This is a positive value greater than or equal to 0.0. Applies to and (Y-axis only).
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Lets you set an angular spring dampening for the body. This is a positive value between the values of 0.0 and 1.0; a value
of 1.0 means no dampening. Applies to and constraints (Y-axis only).
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