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Specifies the object’s translation ( X, Y, and Z) attribute values in world space.
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Specifies the rotation ( X, Y, and Z attribute values) of the object in world space.
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Specifies the object's scale ( X, Y, and Z) attribute values in local space.
Note Unlike translation and rotation attributes, scale uses only the Local coordinate system.
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Specifies the object’s rotation order. You can set the rotate order when you want a specific final rotation for an object,
because each rotate order option produces a different end orientation. For example, if the rotation order for an object is
set to xyz, the object first rotates about its X-axis, then its Y-axis, and finally its Z-axis. Default is xyz.
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Offsets the orientation of the object relative to the orientation of the object’s local rotation axis.
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When this attribute is on, the current object inherits the transformations (, , , and values) of its parent object.
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