For more information about render nodes and their attributes, see About shading networks.
For a detailed description of the material node attributes, see About surface materials, About displacement material, About volumetric materials.
You can adjust one node at a time (for example if you want to adjust an individual attribute while using IPR), or you can adjust several nodes at the same time using the , , the window, or the.
To set an attribute for one node
- Select the node whose attribute you want to adjust and open its (double-click the swatch in to open its , or select Window > Attribute Editor).
- Adjust the attribute by moving the slider or typing a value in the field next to the attribute name. If you want to map a
texture, utility, or optical effect, click the map button at the end of an attribute’s name.
To set attributes for multiple rendering nodes in the
- Select the surfaces or rendering nodes whose attributes you want to adjust.
- Select Window > General Editors > Attribute Spread Sheet.
- Click a tab heading to see the attributes.
- The tab contains the render node attributes.
- The tab contains the attributes that determine how a surface renders.
- Use the scroll bar to view the attributes horizontally.
- Drag down an attribute column to select its contents and select the top field to select all the entries in the column.
- Type the value you want in the top field of the selected attribute column and press Enter (Windows, and Linux) or Return (Mac
OS X).
All the attributes in the column update with the new value.
To set attributes for nodes in the window
- Click Window > Rendering Editors > Rendering Flags.
- In the window, from the drop-down list, select the item(s) for which you want a list of attributes.
The attributes for these items are listed in the right panel where you can change and set them, much like in the .
- Do one of the following:
- To change the attributes of one node, click the listed node in the left panel to display the attributes in the right panel,
then change the attributes.
- To change attributes for several related objects by selecting them in the left panel of the window, and setting the attribute value in the right panel. For example, if you want to turn the visibility off for two NURBS
spheres in the scene, select both spheres from the left panel and type beside in the right panel.
Once you change an attribute for a selected item, the heading changes color in the list, reminding you of the change.
Tip
You can also set an attribute for multiple nodes using the window or the.
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