Convert a PSD node to a file texture


You can automatically convert a PSD node to a file texture in Maya. You can easily replace large PSD files in your shading network with smaller file textures, once you’ve finished painting.

To convert a PSD node to a file texture

  1. In Hypershade, select the PSD node (in our example, PSD_anisotropic1) in the Work Area.
  2. Select Edit > Convert PSD to File Texture (Maya Software) in the Hypershade window.

    A file texture node is automatically created. The new file texture node replaces the PSD file in the network, and the previous connections are maintained.

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