Assets > Advanced Assets > Create

 
 
 

Creates an asset with no associated transform. As a result, this asset does not appear in the DAG hierarchy and you cannot transform it in the scene. You can parent nodes external to the asset to it, but you must use parent anchors or child anchors to do so.

Assets > Advanced Assets > Create >

Operation

Determines whether the asset is created or previewed.

Create asset

When you select Apply or Apply and Close, an asset is created.

Preview contents

When you select Apply or Apply and Close, all the objects that would be included in the asset are highlighted. However, an asset is not created.

Name

The name of your asset.

Include Connected

Automatically includes any non-shader nodes that the currently selected nodes are connected to into the asset.

Include Shaders

Automatically includes any shading nodes that the currently selected nodes are connected to into the asset.

Include Hierarchy

Automatically includes the specified nodes, relative to the selected nodes, into the asset. You can include related shape nodes, hierarchy below, hierarchy above, or all of the above.

Selection Transform

If a single object is selected, this option automatically publishes it as the selection transform.

Transform Attributes

If Selection Transform is on, this option automatically publishes the selection transform’s Translate, Rotate and Scale attributes to the asset.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License