The following example illustrates how to use animation sweep to create a model that resembles a spiraled animal’s horn.
To use animated sweep
- In the menu set, select Create > NURBS Primitives > .
A circle appears in your scene view.
- Move the circle 8 units along the Z axis.
- Scale the circle until it has a radius of approximately 3 units.
- Rotate the circle 90 degrees (so that it is now perpendicular to the grid).
- Move the circle’s pivot to the origin, so that it will rotate around the origin in the animation.
- Press your keyboard’s (Linux and Windows) or (Mac OS X) key to display the circle’s pivot point.
- Enter the values 0 0 0 in the entry field, or drag the pivot point to the origin.
- Press the or key again to exit pivot point mode when the pivot is positioned.
- Select the menu set from the drop-down menu in the Maya tool bar or press F2.
Items in the Maya main menu switch to the menu set.
- Ensure that the is at the start of the Time Slider, and set a key for the circle’s transforms (Animate > Set Key).
This is the starting position of the circle for this animation.
- Move the to the end of the playback range.
- Set to 720 to rotate the circle approximately two revolutions.
- Move the circle up the Y axis approximately 10 units.
- Scale the circle to 0.
- Set a key for the transformations (press s).
You have now established the end state for the circle.
- Press to view the animation of the circle.
- Select Animate > Create Animated Sweep > .
The menu appears.
- Ensure that the is set to , and that the value is set to 1.
- Click the button.
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