Inserts a key in the time line at the time where the current time indicator is positioned.
Opens the Set Key Options window.
When keying an IK handle or joint chain, Set IK/FK Keys adds keys for all attributes of the handle and all joint of the chain. This lets you create smooth IK/FK animations. This option is available only when “All Keyable Attributes” is on. For more information, see Animate > IK/FK Keys > Set IK/FK Key and Animate > IK/FK Keys > Enable IK Solver.
Sets keys on the control points of the selected objects. Control points are NURBSCVs, polygonal vertices, or lattice points. Be aware that if Control Points is on and you key an object with many control points, for example, a complex NURBS surface, you’ll set a large number of keys. This slows Maya operation. If you also set Hierarchy to Below, you might slow Maya operation even more. Turn on these options only when necessary.
If you delete the construction history of an object with keyed CVs, the animation will no longer work correctly.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License