You can create assets from the Node Editor using the work area or node marking menus. For more information about assets, see Assets Overview.
Create an asset using the work area marking menu
the work area of the Node Editor and select either Create Asset from Viewport Selection or Create Asset with Transform from Viewport Selection.
Remove an object from an asset using the work area marking menu
the work area of the Node Editor and select Remove Viewport Selection from Asset.
You can also create assets using the Maya Assets menu. See Create assets for more information.
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