 
 
         
         Retopology lets you generate clean, new topology based on the features of a reference surface. You can retopologize meshes,
            including triangulated meshes imported from other applications, directly in Maya using the Quad Draw tool. 
         
         To retopologize a mesh, complete the following steps: 
 
         
         To snap to a reference surface
         
           
 
         
         NoteIf no reference surface is set, the  tool automatically snaps to the grid. 
            
         
            - Select the object you want to use as the reference surface, and then do either of the following: 
                  - Click the  icon  in the . See also Set a live surface. in the . See also Set a live surface.
 -click the object, and then select  from the pop-up menu. -click the object, and then select  from the pop-up menu.
 NoteYour reference surface can be a polygon mesh, NURBS surface, or construction plane. 
                   
The object becomes live and its name appears in the field beside the  icon. The  tool will now snap to its surface. 
                Tip New topology may be difficult to see when the reference surface is shaded. Select the reference surface, and then select
                      in the  menu to make the reference surface semi-transparent. 
                   
To define vertices
         
         
            - In the  section of the Modeling Toolkit window, click  to activate the  tool. 
            
- Click anywhere on the reference surface. 
               A green vertex appears and snaps to the surface. 
                Tip -click to remove a single vertex or click  in the  to remove all of the vertices from your scene. 
                   
 
- (Optional) Tweak the position of a vertex by  -dragging it to a new location. -dragging it to a new location.
- Continue to define vertices until you are ready to create polygons. 
To create polygons
         
         
            - In your scene, move the cursor over the vertices while holding  . .The  tool enters face preview mode, highlighting the possible faces in green. 
                TipIt is helpful to preview faces because one set of vertices can have many possible face combinations. 
                   
 -click a face preview. -click a face preview.-  A new  mesh called polySurface1 is created. 
                - TipClick the color swatch in the  section of the  window to change the color of polygon edges. 
                   
- TipSelect  to superimpose a wireframe on the reference surface. 
                   
To adjust polygons
         
         
            - Continue to create and/or refine your topology using the Quad Draw hotkeys. 
            
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License