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Flags. Python
examples.
polyTorus([axis=[linear, linear, linear]], [constructionHistory=boolean],
[createUVs=boolean], [name=string], [object=boolean], [radius=linear], [sectionRadius=linear], [subdivisionsX=int], [subdivisionsY=int], [texture=boolean], [twist=angle])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyTorus is undoable, queryable, and editable.
The torus command creates a new polygonal torus.
string[] |
Object name and node name. |
In query mode, return type is based on queried flag.
polyCone, polyCube, polyCube,
polyCylinder, polyPlane, polySphere
axis, constructionHistory, createUVs, name,
object, radius,
sectionRadius, subdivisionsX, subdivisionsY, texture, twist
Long name (short name) |
Argument types |
Properties |
axis(ax) |
[linear, linear, linear] |
|
|
This flag specifies the primitive axis used to build the
torus.
Q: When queried, this flag returns a vector. |
|
radius(r) |
linear |
|
|
This flag specifies the radius of the torus.
C: Default is 0.5.
Q: When queried, this flag returns a float. |
|
sectionRadius(sr) |
linear |
|
|
This flag specifies the section radius of the torus.
C: Default is 0.25.
Q: When queried, this flag returns a float. |
|
twist(tw) |
angle |
|
|
This flag specifies the section twist of the torus.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
|
subdivisionsX(sx) |
int |
|
|
This specifies the number of subdivisions in the X direction
for the torus (number of sections).
C: Default is 20.
Q: When queried, this flag returns an int. |
|
subdivisionsY(sy) |
int |
|
|
This flag specifies the number of subdivisions in the Y
direction for the torus (number of segments per section).
C: Default is 20.
Q: When queried, this flag returns an int. |
|
createUVs(cuv) |
boolean |
|
|
This flag alows a texture to be applied.
C: Default is "on" (uv's are computed).
Q: When queried, this flag returns an int. |
|
texture(tx) |
boolean |
|
|
This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead. |
|
Common flags |
object(o) |
boolean |
|
|
Create the result, or just the dependency node (where
applicable). |
|
Common flags |
name(n) |
string |
|
|
Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the specified
namespace; if the namespace does not exist, it will be
created. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
cmds.polyTorus( sx=8, sy=16, r=10, sr=1 )
#result has 8 sections of 16 segments,
#the main radius is 10, the section radius is 1.
cmds.polyTorus( sx=5, sy=4, tx=False )
cmds.move( -3, 0, 0 )
#result has 5 sections of 4 segments, default sizes.
#no texture offsets are generated.
cmds.polyTorus( sx=5, sy=4, tw=45 )
cmds.move( 3, 0, 0 )
#result has 5 sections of 4 segments, default sizes.
#The sections are rotated.
#Query the radius of the torus
r = cmds.polyTorus( 'polyTorus1' ,q=True, r=True )