Go to: Synopsis. Return value. Related.
Flags. Python
examples.
polyPlane([axis=[linear, linear, linear]], [constructionHistory=boolean],
[createUVs=int], [height=linear], [name=string], [object=boolean], [subdivisionsX=int], [subdivisionsY=int], [texture=int], [width=linear])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyPlane is undoable, queryable, and editable.
The mesh command creates a new polygonal plane.
string[] |
Object name and node name. |
In query mode, return type is based on queried flag.
polyCone, polyCube, polyCube,
polyCylinder, polySphere, polyTorus
axis, constructionHistory, createUVs, height,
name, object,
subdivisionsX, subdivisionsY, texture, width
Long name (short name) |
Argument types |
Properties |
axis(ax) |
[linear, linear, linear] |
|
|
This flag specifies the primitive axis used to build the
plane. |
|
width(w) |
linear |
|
|
This flag specifies the width of the plane.
Default is 1.0. |
|
height(h) |
linear |
|
|
This flag specifies the height of the plane.
Default is 1.0. |
|
subdivisionsX(sx) |
int |
|
|
This specifies the number of subdivisions in the X direction
for the plane.
Default is 5. |
|
subdivisionsY(sy) |
int |
|
|
This flag specifies the number of subdivisions in the Y
direction for the plane.
Default is 5. |
|
createUVs(cuv) |
int |
|
|
This flag alows a specific UV mechanism to be selected, while
creating the plane. The valid values are 0, 1 or 2.
0 implies that no UVs will be generated (No texture to be
applied).
1 implies UVs should be created for the object as a whole without
any normalization.
The helix will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped helix, the shared edges will have shared
UVs.
2 implies UVs are created so that the texture will not be distorted
when applied.
The texture lying outside the UV range will be truncated (since
that cannot be
squeezed in, without distorting the texture.
For better understanding of these options, you may have to open
the
texture view window
C: Default is 2 |
|
texture(tx) |
int |
|
|
This flag is obsolete and will be removed in the next release.
The cuv/createUVs flag should be used instead. |
|
Common flags |
object(o) |
boolean |
|
|
Create the result, or just the dependency node (where
applicable). |
|
Common flags |
name(n) |
string |
|
|
Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the specified
namespace; if the namespace does not exist, it will be
created. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
# Create a mesh (plane), with 10 subdivisions in the X direction,
# 15 subdivisions in the Y direction,
# the width of the mesh is 15, the height of the mesh is 20.
cmds.polyPlane( sx=10, sy=15, w=15, h=20)
# Create a mesh, called "myPlane", on each direction there are 5 subdivisions.
cmds.polyPlane(n='myPlane', sx=5, sy=5)