ジャンプ先: 概要. 戻り値. 関連. フラグ. MEL 例.
polyChipOff [-attraction float] [-caching boolean] [-constructionHistory boolean] [-duplicate boolean] [-gravity linear linear linear] [-gravityX linear] [-gravityY linear] [-gravityZ linear] [-keepFacesTogether boolean] [-localDirection linear linear linear] [-localDirectionX linear] [-localDirectionY linear] [-localDirectionZ linear] [-localRotate angle angle angle] [-localRotateX angle] [-localRotateY angle] [-localRotateZ angle] [-localScale float float float] [-localScaleX float] [-localScaleY float] [-localScaleZ float] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-magnX linear] [-magnY linear] [-magnZ linear] [-magnet linear linear linear] [-name string] [-nodeState int] [-offset float] [-pivot linear linear linear] [-pivotX linear] [-pivotY linear] [-pivotZ linear] [-random float] [-rotate angle angle angle] [-rotateX angle] [-rotateY angle] [-rotateZ angle] [-scale float float float] [-scaleX float] [-scaleY float] [-scaleZ float] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-weight float] [-worldSpace boolean]
polyChipOff は、取り消し可能、照会可能、および 編集可能 です。
ファセットを抽出します。フェースは個別に抽出、またはまとめて抽出でき、ワールド空間かオブジェクト空間で操作できます。string | ノード名 |
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
ロング ネーム(ショート ネーム) | 引数タイプ | プロパティ | ||
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-keepFacesTogether(-kft)
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boolean
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-duplicate(-dup)
|
boolean
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-worldSpace(-ws)
|
boolean
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-random(-ran)
|
float
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-translate(-t)
|
linear linear linear
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-translateX(-tx)
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linear
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-translateY(-ty)
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linear
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-translateZ(-tz)
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linear
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-rotate(-ro)
|
angle angle angle
|
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-rotateX(-rx)
|
angle
|
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-rotateY(-ry)
|
angle
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-rotateZ(-rz)
|
angle
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-scale(-s)
|
float float float
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-scaleX(-sx)
|
float
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-scaleY(-sy)
|
float
|
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-scaleZ(-sz)
|
float
|
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-pivot(-pvt)
|
linear linear linear
|
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-pivotX(-pvx)
|
linear
|
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-pivotY(-pvy)
|
linear
|
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-pivotZ(-pvz)
|
linear
|
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-offset(-off)
|
float
|
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-localTranslate(-lt)
|
linear linear linear
|
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-localTranslateX(-ltx)
|
linear
|
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-localTranslateY(-lty)
|
linear
|
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-localTranslateZ(-ltz)
|
linear
|
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|
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-localRotate(-lr)
|
angle angle angle
|
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|
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-localRotateX(-lrx)
|
angle
|
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|
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-localRotateY(-lry)
|
angle
|
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|
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-localRotateZ(-lrz)
|
angle
|
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|
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-localDirection(-ld)
|
linear linear linear
|
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-localDirectionX(-ldx)
|
linear
|
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-localDirectionY(-ldy)
|
linear
|
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|
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-localDirectionZ(-ldz)
|
linear
|
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|
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-localScale(-ls)
|
float float float
|
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|
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-localScaleX(-lsx)
|
float
|
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|
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-localScaleY(-lsy)
|
float
|
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-localScaleZ(-lsz)
|
float
|
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-weight(-w)
|
float
|
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|
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-gravity(-g)
|
linear linear linear
|
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|
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-gravityX(-gx)
|
linear
|
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|
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-gravityY(-gy)
|
linear
|
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|
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-gravityZ(-gz)
|
linear
|
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-attraction(-att)
|
float
|
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|
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-magnet(-m)
|
linear linear linear
|
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|
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-magnX(-mx)
|
linear
|
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|
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-magnY(-my)
|
linear
|
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|
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-magnZ(-mz)
|
linear
|
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|
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共通のフラグ | ||||
-name(-n)
|
string
|
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|
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-constructionHistory(-ch)
|
boolean
|
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|
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-caching(-cch)
|
boolean
|
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|
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-nodeState(-nds)
|
int
|
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フラグはコマンドの作成モードで表示できます | フラグはコマンドの編集モードで表示できます |
フラグはコマンドの照会モードで表示できます | コマンド内でフラグを複数回使用できます。 |
// Duplicate polyPlane -n plg -w 10 -h 10; polyChipOff -dup on -ltz 1 plg.f[71:72] plg.f[81:82]; //facets are duplicated and translated in local space // Extract polyChipOff -dup off -ty 1 plg.f[11:12] plg.f[21:22]; //facets are extracted and translated in world space // Separate polyChipOff -dup off -kft off -ls .5 .5 0 plg.f[15:16] plg.f[23:24]; //facets are extracted then scaled separately // Together polyChipOff -dup off -kft on -ls .5 .5 0 plg.f[73:74] plg.f[83:84]; //facets are extracted then scaled together