Advanced filtering and file textures
Scenes that contain custom shaders for volume effects or environment shader may not render correctly with advanced filtering (quadratic, quartic, etc.) for file textures.
Custom mental ray shaders and importing or referencing
Imported or referenced Maya 5.0 files containing mental ray shaders, with color, scalar, or texture parameters, do not correctly convert in the current release of Maya. You may notice shaders becoming disconnected.