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Home: Maya User's Guide
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User Guide
>
Rendering and Render Setup
>
Shading
>
Shading Windows and Editors
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Topics in this section
Hypershade menus
File > Import
File > Export Selected Network
Edit > Delete
Edit > Delete Unused Nodes
Edit > Delete Duplicate Shading Networks
Edit > Delete All by Type
Edit > Revert Selected Swatches
Edit > Select All by Type
Edit > Select Objects with Materials
Edit > Select Materials from Objects
Edit > Duplicate
Edit > Convert to File Texture (Maya Software)
Edit > Convert PSD to Layered Texture
Edit > Convert PSD to File Texture
Edit > Create PSD Network
Edit > Edit PSD Network
Edit > Update PSD Networks
Edit > Create Asset
Edit > Remove Asset
Edit > Collapse Asset
Edit > Expand Asset
Edit > Edit Texture
Edit > Test Texture
Edit > Render Texture Range
View > Frame All
View > Frame Selected
View > As Icons
View > As List
View > As Small/Medium/Large/Extra Large Swatches
View > By Name
View > By Type
View > By Time
View > Reverse Order
Bookmarks > Create Bookmark
Bookmarks > Bookmark Editor
Create menu
Create > Create Render Node
Tabs > Create New Tab
Tabs > Move Tab Up, Move Tab Down, Move Tab Left, Move Tab Right
Tabs > Rename Tab
Tabs > Remove Tab
Tabs > Revert to Default Tabs
Tabs > Show Top Tabs Only
Tabs > Show Bottom Tabs Only
Tabs > Show Top and Bottom Tabs
Tabs > Current Tab
Graph > Graph Materials on Selected Objects
Graph > Clear Graph
Graph > Input Connections
Graph > Output Connections
Graph > Input and Output Connections
Graph > Show Previous Graph
Graph > Show Next Graph
Graph > Add Selected to Graph
Graph > Remove Selected from Graph
Graph > Rearrange Graph
Window > Attribute Editor
Window > Attribute Spread Sheet
Window > Connection Editor
Window > Connect Selected
Options > Create Bar
Options > Bins Sort Shading Node Only
Options > Display (Work Area Only)
Options > Keep Swatches at Current Resolution
Options > Clear Before Graphing
Options > Show Relationships Connections
Options > Merge Connections
Options > Opaque Assets