For purposes of backwards compatibility, you can still open and edit scene files with hair simulations that were created using classic Maya Hair. When creating new hair systems, it is recommended that you usenHair. Maya nHair uses the same hairSystemShape and pfxHairShape nodes as classic Maya Hair, however the Nucleus solver generates the simulation.
nHair as it has many advantages and improved technologies including:
Topics in this section apply to classic Maya Hair systems. For nHair, Nucleus solved hair systems, see nHair.