Skeleton tab toolbar

 
 
 

 

Click to create a new HumanIK character with a default skeleton. By default, the new character is named Charactern, where n is a sequential number.

The skeleton is created with joints named according to the HumanIK naming conventions. To modify the default skeleton, you can edit the joint setup using the options in the setup area of the Skeleton tab. You can also adjust the position and rotation of joints in the scene view.

 

Locks and unlocks the current skeleton definition.

 

Deletes the current skeleton and its skeleton definition.

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