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lookThru(
[editorName] [object]
, [farClip=float], [nearClip=float])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
lookThru is NOT undoable, queryable, and NOT editable.
This command sets a particular camera to look through in a view. This command may also be used to view the negative z axis of lights or other DAG objects. The standard camera tools can then be used to place the object. Note: if there are multiple objects under the transform selected, cameras and lights take precedence.None
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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nearClip(nc)
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float
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farClip(fc)
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float
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Flag can appear in Create mode of command | Flag can appear in Edit mode of command |
Flag can appear in Query mode of command | Flag can have multiple arguments, passed either as a tuple or a list. |
import maya.cmds as cmds cmds.lookThru( 'cameraShape1', 'topView' ) cmds.lookThru( 'perspView', 'cameraShape1', nc=100, fc=200 ) cmds.lookThru( 'camera1' ) cmds.lookThru( 'nurbsSphere1', nc=0.001, fc=5000.0 ) cmds.lookThru( 'perspView', q=True ) cmds.lookThru( q=True )