Specifies how the initial state (or start position) of an nCloth or nParticle object is set.
Initial State > Set from Current
Sets the selected nCloth or nParticle object’s initial state (or start position) for simulation to the current state of the nCloth (output mesh) or nParticle object. For nCloth, setting the Initial State of your object sets the shape of the cloth at the start frame. It does not affect the input mesh or rest position.
Sets the selected nCloth’s initial state (or start position) for simulation to the state of another selected mesh (that has matching topology).
Initial State > Relax Initial State
Simulates the selected nCloth or nParticle object for the specified number of frames and then saves its current state as its initial state. For nCloth, Relax Initial State is useful when you want to settle nCloth clothing on its model so that it appears to be under the influence of gravity, without having to play back its entire scene’s animation.
Initial State > Resolve Interpenetration
Simulates the selected nCloth for the specified number of frames to resolve geometry intersections and interpenetrations at the start frame, then saves its current state as its initial state.
Sets a force that pushes out objects that are intersecting or interpenetrating, to the nearest point on the current nCloth object’s surface. A value of 1 pushes objects out in one step, while lower values push out in more steps but provide smoother results. A positive Push Out value results in objects pushing in the direction of the surface normal. A negative Push Out value results in objects pushing in the opposite direction of the surface normal.
Initial State > Clear Initial State
Clears the existing initial state from the selected nCloth or nParticle object, and resets the object to its original state. For nCloth, this set the cloth to its input mesh shape. For emitted nParticle, this set the object back to pre-emission state.