Opens the window. For more information, see how to use custom mental ray shaders in Maya With the mental ray Shader Manager.
The following are descriptions of the buttons and options in the window.
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These buttons show which files have been loaded by means of the MI_CUSTOM_SHADER_PATH mechanism.
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These buttons show which files have been loaded currently in the session.
- Information button
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This button displays a window that shows you which node types have been created from a loaded declaration file.
- button
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Opens awindow that allows you to locate and load .mi declaration files not yet listed in the Shader Manager.