To override materials and shaders on a per layer basis: method 1
- In the , select a layer.
- Select .
- Select a material from , or create a new material, and assign by -clicking and choosing from the marking menu.
This creates a material and assignment that will override all shader assignments to objects on the current layer.
To override materials and shaders on a per layer basis: method 2
- You can also override materials and shaders on a per layer basis by -clicking on a layer in the and selecting or from the menu that appears.
You do not need to have a layer selected to use the context-sensitive menu; -clicking an unselected layer still allows you to override its materials.
To override materials and shaders on a per layer basis: method 3
- Select a material from , or create a new material. To assign this material to the layer, select the layer and middle-drag the material swatch over
the object.
To remove a material override
- -click on the layer, and select from the menu that appears.
To override layer attributes (render flags) on a per layer basis
- In the , select a layer.
- Open the by -clicking on a layer and choosing from the menu that appears.
The section of the layer attributes appears.
- Click a render check box (for example, turn off , turn off , or assign a shading group to all objects in that layer).
To override render settings, including the renderer, on a per layer basis
- In the , select a layer.
- Open the ; for example, by clicking the controls (render settings) icon on a layer, or select Window > Rendering Editors > Render Settings.
- -click on a setting name and choose from the menu that appears.
The settings you can override on a per-layer basis include: , , , and .
When a render setting override is applied, the clapboard icon on the layer appears in color (red) .
To remove a render flag override
- -click on the layer, and select from the menu that appears.
To remove a render setting override
- -click on the layer, and select from the menu that appears.
Note
You cannot create overrides on the Master layer: any change you make to render settings on the Master layer propagates to
all layers that derive from it.