By default, the will show you a composited view of all layers in your scene with your specified blend modes. You can override this default
by changing the value of in the , or in the .
You can choose to only show specified layers or to only show the selected layer in the .
As well, you can choose to keep all images that make up the composited , or simply render a single composited image.
To preview render layers in the Render View
- To view all your layers composited with the specified blend mode settings, turn on in the menu of the or the menu of the .
- By default, a composited result of all layers is shown in the .
- To view all your layers rendered as individual images, change the option ( > ) from to , or just .
Note
Using significantly increases memory usage in Maya. Consecutive use populates the with more and more images. You must clear out images manually as needed.
- To preview the composite of only some layers, turn on , and turn off the flag on the layers you want to exclude (click on the icon next to the layer name).
- To preview a particular layer, select it and make sure the option is turned off.
As well, the command-line render supports layers. When you use the -r file flag during a command-line render, each layer will be rendered with the renderer specified in the file. For more information,
see Batch and command-line render with layers.
Layer blend modes
To set blending modes for layers
- Select a layer.
- Choose a layer blend from the drop-down menu at the top of the .
As you activate individual layers, you'll see the layer blend mode change.
The following examples show a very simple scene: three spheres colored red, green, and blue, with a small plane in front casting
a shadow.
The spheres are in the foreground and are rendered with various blend modes against a white, gray and black background.
Maya supports the following render layer blend modes:
Blend mode |
Description |
Example |
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The foreground texture is applied like a decal to the background. The shape of the decal is determined by the foreground alpha.
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Uses whichever pixel in the rendered layer is lighter as the resulting color.
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Uses whichever pixel in the rendered layer is darker as the resulting color.
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Multiplies the composited render's color by the rendered layer color. The resulting color is always a darker color. Multiplying
any color with black (value of 0) produces black. Multiplying any color with white (value of 1) leaves the color unchanged.
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Multiplies the inverse of the rendered layer and the composited layers colors. The resulting color is always a lighter color.
Screening with black leaves the color unchanged. Screening with white produces white.
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Multiplies the colors, depending on the composited color. Patterns or colors overlay the existing pixels while preserving
the highlights and shadows of the base color. The base color is mixed with the rendered layer color to represent the lightness
or darkness of the original color.
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Note
If you use any other render layer blend modes, the preview results may not be what you expect; however, the results may be
helpful for determining layer priority and other layering factors.