Create and view depth files

 
 
 

The depth channel represents the distance of objects from the camera.

To create a Depth file

  1. Turn on Depth Channel (Z Depth) in the Render Settings window.
  2. Open the renderable camera’s Attribute Editor in which you want to create a depth file.

    Select View > Camera Attribute Editor... from the current view. See View > Camera Attribute Editor.

  3. In the camera’s Attribute Editor, select a Depth Type from the Output Settings section (Closest or Furthest Visible Depth).

To view depth channels

  1. View the animation file using FCheck.

    See Overview of FCheck for more information.

  2. Press z to see the depth channel.