Creates a PSD texture network you can use as a texture map. The window appears.
See Use PSD Networks as textures in Maya for more information.
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Type the name of the Adobe Photoshop file you will be painting. By default, Maya uses the scene name and model name.
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Sets the horizontal resolution in pixels.
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Sets the vertical resolution in pixels.
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Constrains the proportions of the X and Y resolution. That is, if you move the X slider, the Y slider moves an equal distance.
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Creates a UV snapshot as a guideline to help you paint with a greater degree of accuracy in Adobe Photoshop.
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Determines whether the UV layer is created at the top or at the bottom of the layer stack in Adobe Photoshop.
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Specifies which to use for the .
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Specifies the color to be used for the UV mesh in the snapshot image.
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Specifies whether or not the lines forming the UV mesh in the snapshot image are anti-aliased. Anti-aliased lines appear smoother,
but extend over more than one pixel with varying opacity.
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Choose from this list of default for the material. (If you want more advanced options, turn on Detailed Attribute List.)
Selected attributes in the list represent the channels to be painted. When you open the PSD file in Adobe Photoshop, each attributes listed here appears
as a layer set.
The following table shows the default available channels that correspond to the layer sets that are created when you create
the PSD file.
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Lambert |
Blinn |
Phong |
Phong E |
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yes
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yes |
yes |
yes |
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yes
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yes |
yes |
yes |
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yes
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yes |
yes |
yes |
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yes |
yes |
yes |
yes |
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yes
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yes |
yes |
yes |
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yes |
yes |
yes |
yes |
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yes |
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yes |
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yes |
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yes |
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yes |
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yes |
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Shows a more detailed list of advanced options you can paint.