Selects the Paint Soft Body Weights Tool. For more information, see Paint Soft Body Weights Tool. See also How Artisan brush tools work in the Artisan guide.
Soft/Rigid Bodies > Paint Soft Body Weights Tool >
Lets you specify the settings for the Paint Soft Body Weights Tool in the Tool Settings editor. There are attributes unique to the Paint Soft Body Weights Tool in the Paint Attributes section. These unique attributes are described below. For descriptions of all other attributes in all other sections, see Artisan Tool Settings in the Artisan guide.
These are descriptions of the attributes in the Paint Attributes section.
Displays the name of the particle node selected to paint and the attribute you are painting (goalPP weights). To select another particle node to paint, click this button and select the appropriate particle node goalPP weights name. By default, the tool selects the first particle node it detects.
When you select the soft body, the Paint Soft Body Weight Tool automatically detects the particle node and goalPP attribute on the soft body. The name of the node and attribute displays on the top button.
Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting the Min/Max Values you can extend or narrow the range of values. Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint. Positive values are added.
To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.