Creates a constraint.
         
          
              > Create Constraint > 
 
            Sets the options when creating a constraint. Here are the options:
            
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                     If you want the rigid bodies to penetrate each other rather than collide upon contact, turn on Interpenetrate. 
                      
 
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                      If you want to specify the constraint’s initial position, turn on  and enter X, Y, and Z values for the position.
                      If you don’t turn on , a constraint is created either at the midpoint between the two rigid bodies (extending from one rigid body’s center of mass
                        to the other’s center of mass), or at the center of mass of the rigid body, depending on the type of constraint.
                      
 
 
                 
               
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                         Sets the rigidity of the spring constraint. The greater the value, the greater the force the spring exerts on the body for
                           the same displacement.
                         
 
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                         Mutes the spring action. A high value brings the rigid body to rest faster. A low value brings the rigid body to rest slower.
                           A negative value increases the spring’s force on the rigid body. A spring with a zero or negative damping value never comes
                           to rest.
                         
 
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                          Sets the length the springs try to reach when you play the scene. If you don’t turn on , the  is set to the same length as the constraint.