When you edit or paint weights of smooth skin objects, you sometimes want to ensure that the weights of certain objects won’t change. For example, if you’ve perfected the weighting of a particular object, you might want to make sure that its weights do not change due to the Normalize Weights mode you have enabled. To preserve those weights as you work, you can turn on Hold in the Paint Skin Weights Tool or Component Editor. When Hold is on, Maya keeps those weights at their current values as you modify the weights of other influence objects. You can still modify the weights for those objects by entering new values in the Component Editor.
To hold weights using the Paint Skin Weights Tool
A lock icon displays next to the influence name as long as its weight values are on hold.
When you directly edit influence object weights in the Component Editor, you can quickly specify whether the weights of particular joints or smooth skin influence objects can change. (Under the Smooth Skins tab, note the Hold row.) For each joint or smooth skin influence object, the value for Hold corresponds to the Hold Weights setting under the Smooth Skin Parameters heading in the Attribute Editor.