You can directly edit rigid skin point set membership with the . For a more intuitive approach, you can also paint rigid skin point set memberships with the (see Painting rigid skin point set membership).
Note
You can also edit rigid skin point set memberships using the , but this approach is less intuitive than using the or the .
To edit set membership with the
- Switch to object selection mode.
- Select the joint whose set you want to edit.
- Go into component selection mode (click the select by component type icon).
- Select Edit Deformers > Edit Membership Tool.
- Using the pointer, select the points whose rigid skin point set membership you want to change.
- To add points to the currently selected set, -click the points you want to add.
- To remove points from the currently selected set, -click the points.
- To add points to some other rigid skin point set, first select the rigid skin point set’s joint. The points currently in the
set are displayed in yellow. Now, as before, select the points you want to add by -clicking them.