Skin > Bind Skin > Rigid Bind >
Specifies whether to bind to an entire skeleton or only to selected joints. Selections include Complete Skeleton or Selected Joints.
Specifies whether you want to bind by closest point or by partition set.
Specifies that Maya automatically organize deformable object points into skin point sets for you based on the proximity of each point to a joint. For each joint with a bone, a skin point set will be created that includes the points that are closest to the given point. The points are then identified as skin points, with each skin point being a member of only one skin point set. Maya places the skin point sets in a partition, which assures that each point can only be in one set. Finally, each set will be bound to the nearest joint.
If you select Partition Set, select the name of the partition you wish to bind. Select only partitions containing sets of deformable points.
Click Closest Point or Partition Set. Default is Closest Point.
If you select Partition Set, a list of the currently available partitions is listed. Select the partition you want the rigid skin point sets to be in.