Controls the display of objects during interactive modes (such as transformations, camera navigation, and playbacks). At the same time the normal display can be in some sort of shaded mode. For example, the normal display can be smooth-shaded while the interactive display is bounding box.
Enables occlusion culling, determined by a value you specify for the size of an object (or the unobstructed portion of it), relevant to the screen size (in percentage or pixel values). Any object that falls below this level is not drawn.
Example: If an object occupies 5000 pixels out of a viewport which shows 10000 pixels, then a tolerance of 50% would make the object fall below tolerance and therefore not be drawn.