Represents a 3D random function with a particular frequency distribution (fractal).
         
         Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
         Tip 
               Assign this texture to the material’s bump map to achieve a coarser simulated texture.
 
             
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                   Offset factor applied to all values in the texture. The valid range is 0 to infinity. The slider range is 0 to 1. The default
                     is 0.
                   
 
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                   Scaling factor applied to all values in the texture. The valid range is 0 to infinity. The slider range is 0 (no noise) to
                     1 (strong noise). The default is 1.
                   
 
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                   Controls the frequency of the fractal noise. The range is 0 (low frequency) to 1 (high frequency). The default is 0.707.
                   
 
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                   Determines the relative spacial scale of noise frequencies. If not a whole number, the fractal does not repeat at the UV boundaries.
                     For instance, a cylinder with default placement would display a seam.
                   
 
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                   Determines the texture’s waviness in the X, Y, and Z directions. The values represent the frequency scale of the fractal used
                     to generate the texture. The range is 0 to infinity. The default is 1.
                   
 
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                   The minimum and maximum number of iterations used to calculate the texture pattern. This parameter controls how fine grained
                     the texture is. The range is 0 to 20. 
                   Note 
                        The following attributes let you swirl the noise pattern in a  texture to create interesting effects.
                         
 
 
  
            
             Attracts the -1 to 1 noise towards either 1 or 0. Values greater than zero result in a more contrasting fractal while values
               less than zero make it more flat and spiky.
            
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                      Applies a kink in the noise function. This can be useful when creating puffy or bumpy effects.  is off by default.
                      
 
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                      Turn on to access the  and  attributes (see next).
                      
 
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                   Determines the relative time scale of noise frequencies. If not a whole number, the animation does not repeat when  = 1.
                   
 
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                   Default is equal to the  setting, which means higher frequency noises move faster in direct proportion to the frequency. For example, to create more
                     natural-looking effects, such as water waves, if the  is 2, set the  to 1.4.