Creates a gradation through a series of colors. The default Ramp texture is red/green/blue. Use this texture:
Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
Very complex ramp textures may experience aliasing during an animation. If this occurs, convert the ramp texture into an image file (see Convert a texture or shading network to a File Texture for details).
The direction of the color ramp. The default is V Ramp. The following shows what happens when you select the Circular Type and adjust the colors of the Ramp swatch in the Attribute Editor (see also Ramp).
Each color component in the ramp has a circular color handle on the left side, and a square color icon on the right side. The active color has a white border around its color handle and icon.
Advanced ramp features exist. For more information, see Mapping the color of a ramp index to a texture and Mapping the position of a ramp index to a texture.
Controls the amplitude of a sine wave offset of the texture in the U and V directions. Increasing the U Wave or V Wave increases the display of the texture’s waviness. The range is 0 (no wave) to 1. The default is 0.
To increase the number of waves in the texture, increase the Repeat UV values in the 2D texture placement node.
Offset amount in the U and V directions by 2D noise. If the texture repeats (Repeat UV values are greater than 1), the noise does not repeat (each instance of the texture is unique). The range is 0 (no noise) to 1. The default is 0.
Randomize a Ramp texture’s color using three separate 2D noises which affect the color’s Hue, Saturation, and Value.