Find this texture in the Create bar.
         
         Simulates rocky terrain using a 2D fractal pattern. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
         Use the  texture as both a color map and a bump or displacement map (on a flat surface) to simulate snow-capped mountains. To do so,
            apply the  texture this way:
         
            - The texture calculates the color map based on the bump/displacement map, so, for example, the location of snow is based on
               the surface’s displacement.
            
- The color attributes ( and ) relate only to the color map and have no effect on the bump/displacement map—and all non-color attributes relate only to
               the bump/displacement map and have no effect on the color map.
            
- The , , , , and  attribute values of the bump/displacement map override those of the color map. For example, the  value of the bump/displacement map controls the raggedness of the snow/rock boundary of the color map.- , 
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                        Color of the snow and rock. Click the color file to choose a different color from the .
                         
 
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                        Scaling factor applied to all values in the texture. The valid range is 0 to infinity. The range is 0 to 1. The default is
                           1.
                         
 
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                        Roughness of the snow. The range is 0 (very smooth snow) to 1 (very rough snow). The default is 0.4.
                         
 
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                        Roughness of the rock. The range is 0 (very smooth rock) to 1 (very rough rock). The default is 0.707.
                         
 
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                        Raggedness of the rock/snow boundary. The range is 0 (very smooth rock/snow boundary) to 1 (very rough rock/snow boundary).
                           The default is 1.
                         
 
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                        The level (altitude) of the transition between rock and snow. The valid range is 0 to infinity. The range is 0 to 1. The default
                           is 0.5.
                         
 
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                        The suddenness with which snow no longer sticks to the mountain. The valid range is 0 to infinity. The default is 2.
                         
 
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                        The maximum angle (expressed as a decimal value) over which snow does not stick to the mountain. For example, where the slope
                           exceeds the  value, it would be bare rock. The valid range is 0 to infinity. The range is 0 to 3. The default is 0.8.
                         
 
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                        The maximum number of iterations used to calculate the fractal pattern, which controls the granularity of the fractal pattern.
                           The range is 0 to 40. The default is 20.