Converts color to grayscale. The luminance derives from a color value. Maya uses the following formula to calculate the luminance
            by adding the following amounts of red, green, and blue.
         
          Luminance = 0.3 red + 0.59 green + 0.11 blue 
         
         Find this utility in the  (see Hide, resize or customize the Create bar).
         
         To use this utility, see Use the Luminance utility.
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                   The input color or texture.
                   
 
  
            
            Use this attribute in conjunction with your multi-render passes workflow.
            
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                     Shader does not affect render passes.
                      
 
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                     Perform the same operation on material render passes as is performed on the master beauty pass.
                      
 
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                     Shader does not contribute to render passes and blanks out contributions made by upstream shaders. 
                      
 
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                     The color computed for the master beauty pass is propagated to all other beauty passes.