For more information on layered shaders, see Layered shaders.
Find this material in the Create bar.
-
-
Sets the material’s transparency. By default the material is semi-transparent.
Composites the layers in either node or node. Each mode calculates the transparency flag differently.
For more information, see Layered textures with the Layered Shader node.
-
-
The color and transparency are processed and passed together to the . In other words, transparency is taken into consideration to modify the color before the color is reported to the .
-
-
Color and transparency are passed separately to the layered shader. In other words, color is reported to the with no consideration of the transparency setting; transparency is passed as a separate channel. The color and transparency
are then composited. However, this can lead to dark halos where the negative space of the alpha channel is represented.
Use this attribute in conjunction with your multi-render passes workflow.
-
-
Shader does not affect render passes.
-
-
Perform the same operation on material render passes as is performed on the master beauty pass.
-
-
Shader does not contribute to render passes and blanks out contributions made by upstream shaders.
-
-
The color computed for the master beauty pass is propagated to all other beauty passes.
-
-
Helps you distinguish the objects assigned to a layered shader in the views.