Simulates an environment by mapping a texture or image file directly onto the inner surface of an infinite sphere.
Find this texture in the Create bar. To use this texture, see Simulate reflections with Env Sphere.
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The texture mapped to the inner surface of an infinite sphere.
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Shears the texture in the U and V direction. For example, horizontal stripes resemble a barber pole when sheared. The slider range is
-10 to 10. The default value is 0.
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Reverses the U and V orientation of the texture.