Simulates a showroom environment. The texture consists of a plane and a sky plane (with fluorescent style light rectangles),
            and provides a simple but effective environment to simulate reflections off chrome surfaces.
         
         The  control the size and placement of the simulated fluorescent lights in an  texture. (These “lights” produce reflections in surfaces, but they do not actually illuminate surfaces.)
         
         Find this texture in the Create bar.
         
-  , 
- 
                
                   The width and depth of each light. These parameters also determine spacing between lights. The valid/slider range is 0 to
                     1. The default  value is 0.5 and the default  value is 0.1.
                   
 
-  , 
- 
                
                   The number of lights per unit length. The valid/slider range is 0 to 1. The default value is 1 and the default  value is 0.
                   
 
-  , 
- 
                
                   The light displacement. The slider range is 0 to 1. The default  value is 1 and the default  is 0.
                   
 
 
              
            
 -   
- 
                   
                       The color of the sky at the horizon. Overall sky color is linearly interpolated between  and .
                      
 
-   
- 
                   
                      The color of the sky at the zenith (straight up). Overall sky color is linearly interpolated between  and .
                      
 
-   
- 
                   
                      The color of the simulated fluorescent lights. These “lights” produce reflections in surfaces, but they do not actually illuminate
                        surfaces.
                      
 
 
          
              
            
 -  , , 
- 
                   
                       The color of the floor, the floor’s horizon and the floor’s grid.
                      
 
-   
- 
                   
                      If  is off, the environment’s floor is located at infinity, so reflections on moving objects and, or reflections viewed from
                        a moving camera are incorrect.
                      If  is on, the floor is located relative to the grid plane (based on the  value), so reflections on moving objects and, or reflections viewed from a moving camera are correct. If  is on, make sure surfaces and, or the camera do not go below the grid plane.  is on by default.
                      
 
-   
- 
                   
                      The height of the floor relative to the grid plane.  has no effect if  is off. The slider range is -1 to 1. The default value is -1.
                      Note 
                           If you set the  too high, the texture swatch becomes red, indicating that the camera is looking under the floor, which you probably do not
                              want. Lower the  until the red color disappears.
                            
 
 
 
          
              
            
 -  , 
- 
                   
                       The width and depth of the grid lines. These attributes also determine the spacing between grid lines. The valid/slider range
                        is 0 to 1. The default value is 0.1.
                      
 
-  , 
- 
                   
                      The number of grid cells per unit length. The valid/slider range is 0 to 1. The default value is 1.
                      
 
-  , 
- 
                   
                      The grid displacement. The slider range is 0 to 1. The default value is 0.